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Reward-Model Hacking: Patterns That Score High and Mean Nothing

aktualizacja: 11 października 2026

What a reward model actually rewards

A reward model is a function from text to a scalar, trained to predict which of two outputs a human would prefer. What it learns is a proxy for preference — a compressed summary of the raters' judgments — and proxies diverge from the things they stand for. The divergence has a catalogue: sycophancy (agreement with the user's stated view), padding (length and structure without content), confident wrongness (firm tone on incorrect claims), and style mimicry (matching the register the raters happened to like). Each of those is a shape that scores high on the proxy while meaning nothing, or less than nothing, for correctness.

The mechanism is the same one that makes all proxy optimisation fail eventually: the reward head has limited capacity and picks the cheapest features that correlate with the training signal, and the cheap features are surface ones. Optimise hard enough against the proxy and the policy walks straight into the gap between "what the raters reward" and "what the task requires".

None of this is hidden. Over-optimisation against reward models is one of the most studied failure modes in RLHF — the literature measures exactly how scores on the proxy rise while human ratings fall, and it has names for the artefacts: Goodhart effects, reward hacking, proxy drift. The patterns that "score high and mean nothing" are the field's

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Reward-Model Hacking: Patterns That Score High and Mean Nothing — ashigiri